In game footage of the rigged Alfie character that I illustrated and animated. There are about 12 different animations and a system set up in Unity to randomize between different ones depending on where in the game he is showing up.
Animations done using a rigg in Maya and exported to Unity.
Illustrated textures with sprite swaps used for hands, eyes and mouth.
Alfie turn animation used in the loading screens of the game.
Drawn and animated frame by frame in Photoshop and exported as a spritesheet implemented in Unity.